Goggins Golf v5.0; Resurgence
Gogg in, now Gogg out.
We’re going to build on previously established concepts here. That’s what writing’s all about. You keep rolling the ball along, you keep digging up whatever you can, and the further you go the more you realize how beautifully different components come together and complete eachother.
So with some further ado, let’s talk about disc golf.
(Some further ado: I am not a Doctor, talk to your Doctor, etc, you could screw your back up if you do this wrong, etc)
Look, we all know Disc Golf is the most hardcore sport you could be doing on any given day. I don’t need to cite anything here.
So here’s how you play Goggins Golf v5, if you’re hardcore enough to even try, which most people aren’t. Softies.
Look, I don’t care how old you are or how fit you are. Everyone knows that Disc Golf is a serious game that is played atop the precipice of death.
As soon as you get to the course, you got to do some warm ups. And I’m not just talking about warm up putts. You got to warm up, get it? Because he who does not Gogg up shall inevitably Gog down (not in a good way).
You gotta do all the static and dynamic stretches. You know, swinging the arms around, swinging the hips around, some body weight squats, some shoulder whirlybirds, more hips stuff, you know, uh, like, maybe some lower back stuff. Do it all! Get fresh, get loose, get ready.
Earlier versions of Goggins Golf were played with an emphasis on running. Modern science, having realized the myriad benefits of carrying hella weight, has now shifted this focus to rucking.
Start off by at least rucking your backpack. Then, ever so slowly and carefully and cautiously, add weights. I’m up to 15lbs right now. That’s a 10lb plate in the middle of the main disc compartment and a 2.5lb in each side.
Be extremely careful, because this is the thing that can screw up your back.
Remember to walk tall and proud with a fully activated core. Feel every footstep. Be fully present in your body and your earthly interface. You must know the difference between soreness and pain. Soreness just means muscles waiting to grow, but pain is your body telling you to stop or change. If anything causes pain, stop and change.
I would like to re-iterate the criticality of heavy (> 1 lb) jump rope as a fundamental exercise for development the necessary muscles, stabilizer and otherwise, in your upper body, feet, knees, and ankles, that are needed to conduct this without without injury. Because you’re picking that pack up and slinging it onto your back, like, that can screw you up if you’re not ready. Jump rope will increase functional back strength, ankle strength, and foot work. You could screw your ankles/knees up if you’re not careful. Hit the rope. In fact,
Before you get into this, start heavy jump roping, the details of which demand it’s own post. As of Goggins Golf v5.1, this is a prerequisite for developing the necessary muscles. You may be only able to jump rope for 5 minutes a day or less at first with multiple recovery days inbetween - this is fine! Listen to your body and know soreness vs pain. Go read the previous paragraph for now, maybe watch some youtubes, whatever. Stay tuned for the jump rope blog post, it’s going to totally rip.
Hit that heavy jump rope twenty minutes to one hour a day unless your body hurts. You think I’m playing? This is Goggins Golf v5.2 we’re talking about here. I’m not playing. Play time is over. Get it? If you’re not ready, it will destroy you.
We been through these already. You think this is some kind of game? It’s not. It’s Disc Golf.
6 burpees per teepad x 18 holes = 108 burpees per round (AKA a full Gogg)
6 burpees per teepad x 9 holes = 54 burpees per round (AKA a half Gogg (respectable))
Now go forth and Gogg out, for the world awaits your conquest. And buy my books while you’re out there.